[D1 LM] Tinker, Tailor, Solider, Sailor (Hanger)

Southwest tower, the seat of the Jedi High Council
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Eir
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Joined: Tue Jan 08, 2019 8:23 am

[D1 LM] Tinker, Tailor, Solider, Sailor (Hanger)

#1 Postby Eir » Tue Jan 15, 2019 8:04 am

Having a little free time, and feeling the need to distract herself after the atom bomb that the Masters had dropped - leaving Coruscant, in just two days? - Eir wandered to the hanger where the mechanics kept their workbenches. She was a familiar sight, taking interest in their work, her sharp mind easily picking up on the things they explained. She wasn't quite ready to strip down a piece of faulty machinery, or upgrade an appliance just yet, but she was learning.

She also didn't have her own tool kit yet, but a few of the workers were willing to lend the girl tools, and no one seemed at all surprised when she brought in a box of bric-a-brac she had carefully curated, ready to embark on her very first project. The result of an hour of intense concentration wasn't as compact as she'd hoped, but she had saved herself quite a bit of money this way.


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Crafting: Gadget [Simple Tool, Mechanics]
Base Time: 2 hours

[D1 LM] Crafting (Mechanics, Int, Destiny Flip, Easy): 1eP+3eA+1eD 3 successes, 1 advantage
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Using Advantage to reduce Encumbrance by 1.
Additional Success reduces crafting time by 1 hour (minimum 1).
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