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Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 3:13 pm
by Hatoful GM
Test of Respect

"Jedi respect all life, in any form."

Day: 5
Time: Mid-Morning
Location: Outskirts of Dewbright

The students are given the task of negotiating between the Killiks and the citizens of Dewbright. The citizens of Dewbright are afraid of these strange creatures, and many see them as dangerous - especially since some citizens of the city have already gone missing since the arrival of the Killiks, and the insectoids are a natural scapegoat. Some of the locals clamor for chasing the Killiks off the planet, by violent means if nescessary. The Killiks on the other hand don't understand the reprehension of those not of the Nest, but if everyone were part of the Nest, then it would be harmony for them all...

This is a mandatory event. Every player will need to make the roll as described in Step One, and then choose one of the options for Step Two.

Step One: Understanding the Unfamiliar
Kiliks are certainly alien, but they are not totally unknown. Players must make Knowledge: Xenology at average (◆◆), or Knowledge: Core Worlds (◆◆) with one setback for a better understanding of Kiliks. Passing this roll will grant a boost die to the rest of the rolls in the event. Failure will give one setback to any rolls besides combat skills. In addition, every two advantage adds a boost to your roll in step two, while every two disadvantage adds one setback.

SPECIAL: Information gathered on D4 gives everyone a boost die to the roll in Step One.

Step Two: We Bring You Love!
In order to bring about peace, or at least security, between the Kiliks and the colonists, there are a number of possibilities.
Each player may make one roll. All rolls are made at average difficulty (◆◆) unless otherwise noted. Every two advantage grants a boost die to the next player's Step Two roll, while every two disadvantage grants a setback die. Successful rolls give one Bug Point, plus an additional Bug Point for every Triumph, and minus one Bug Point for every despair.

*The colonists are unsettled by the strange aliens, and a number of them want to resort to violence to drive them off. Leadership (Presence) can be used. Charm (Presence) or Coercion (Will) can also be used, but suffer one setback die.

*Both colonists and Kiliks want some improvements to the area; for the Colonists, this means more buildings and infrastructure, for the Kiliks, this means more trails and cave space. The more improvements there are, the fewer potential sources of friction exist. Either Mechanics (intellect) or Survival (Cunning) can be used, both with one setback for unfamiliar terrain.

*Finally, they can try communicating directly with the Kiliks. To do this, first you must succeed at a hard Discipline (Will) check with two setback dice. If the character has the Influence power, Force dice may be added to this as well. If this is passed, they may roll Charm (Presence) or Negotiation (Presence). Success on this roll grants two points instead of one.

Alternatively...
Players may choose to drive the kiliks back violently. Any combat skill can be used, as long as the character has access to the appropriate weapon. As with the other Step Two options, this roll is at average difficulty (◆◆) unless otherwise note. successful rolls give one Bug Point, plus an additional Bug Point for every Triumph, and minus one Bug Point for every despair.

Anyone who selects this option will gain 2 conflict.

Aftermath
If the players earned at least 6 Bug Points, peace is achieved. Colonists stick to their areas, and Kiliks stick to theirs.
If the players earned at least 9 Bug Points, significant improvements are made to the available space for the colonists. Excess supplies will be made available to the characters on D6. This will give them a boost die to spend on any roll for D6 or D7.

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 3:14 pm
by Hatoful GM
Flipping destiny on the part 2 rolls for: Ares, Mir, O'vala, Zanja

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 7:05 pm
by Byron Mik
Byron lead by example and would never ask anyone to do anything he would not and having started this and knowing what was at stake put his all in for the people and the killiks. He knew a great deal about the creatures from his reading and observing the hives and he put that knowledge to good use by helping to clear land and build aesthetically pleasing barriers and paths to give the the denizens of the world, killik and non-killik a place in the world where they did not interfere with each other.

His work was highly successful and motivating for his fellow students.

OOC: 2 Bug points and +2 Boost dice for the next player.

Grants 2 Boost dice to the net roll.
Knowledge Xenology + Boost Die - Average: 4eA+2eD+1eB 2 successes, 3 advantage
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Grants 2 Bug Points and +2 Boost dice for the next player.
Mechanics Average + Boost (2) + Destiny + Setback for Terrain: 2eP+2eA+2eD+2eB+1eS 1 success, 4 advantage, 1 Triumph
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Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 8:19 pm
by Zizzy Roosh
Byron was an inspiring guy and Zizzy did her best to follow up on his lead. She actually failed to remember much about Killiks themselves, but her knowledge of the natural world came in handy. Working off the assumption that they were like any other hive mind group, like ants or termites, she was able to search out some great locations for nest expansion. Her work accompanied Byron's infrastructure ideas quite nicely, and she put in a good enough performance that she was also quite inspiring for the next trainee.

D5. Test of Respect. Knowledge (Xenology) Average. + Boost: 3eA+1eB+2eD 2 failures, 5 advantage
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Setback to next roll. +2 Boost dice from advantages. +2 Boost dice from Byron

D5. Test of Respect. Survival (Cunning) Average to make improvements to the area. Forager talent seems appropriate, removes 2 setback + 4 Boosts. ± Destiny flio: 2eP+1eA+4eB+2eD 3 successes, 3 advantage
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D5. Test of Respect. Setback just in case: 2eS 2 failures
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Either way, that's a successful roll and +1 Boost to next player's Step Two roll. +1 Bug point

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 9:15 pm
by Ares Pax
Ares took a deep breath, as he stepped forward. He did not know a thing about "kill-its", though they did sound violent. Then again, it seems Byron and Zizzy seemed to know more of them, so he let them go ahead and talk to the bugs while he went to the colonists.

"Fighting ins't always the answer. My friends are in there, and if you want to go in there and do violence, you'll have to go through me!"



OOC:

Step 1:
D5 MM Test of Respect, Xenology, boost, setback: 2eA+1eB+2eD+1eS 2 failures
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1 setback to step 2 rolls

Step 2:
D5 MM Test of Respect, Coercion, Setback from step one, Setback from roll, Boost from Zizzy, Intimidating to downgrade Destiny upgrade, Destiny spent: 2eP+1eA+1eB+2eD+2eS 1 success, 2 threat, 1 Triumph
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2 Bug points, 1 setback to next roller (sorry!)

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 9:24 pm
by Zanja
Zanja had spent some time yesterday observing the Killik hive, but she hadn't actually managed to spot any of the bug people at the time. Now that she was finally meeting them, they seemed a lot more alien than she'd even expected.

When she wanted people to get along with her, talking to them was usually a bad first step. It's not my fault! I'm just... straightforward. Zanja decided Zizzy had a good idea, and pitched in trying to help fix up some of the damage to the outside of the hive. She didn't really know what she was doing and mostly succeeded in covering herself with dust, mud, and sweat, but at least her exertions showed the colonists and Killiks the Jedi meant well. Even if some (well, one) of them were a bit clueless.

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D5 MM Test of Respect--Step 1, Core Worlds average with setback and boost, extra boost from the cool book I was given: 2eA+2eB+2eD+1eS 0 successes, 2 advantage
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Failed, so 1 setback, but 2 advantage, so 1 boost.

D5 MM Test of Respect--Step 2, improve the area, Survival average with setback, setback AND boost from step 1, setback from Ares GM destiny, player destiny: 2eP+2eA+1eB+1eC+1eD+3eS 1 failure, 4 advantage
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Failed and got zero points, but two boosts to the next person's Step 2.

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 9:44 pm
by Eir
After their trip out to the nests, Eir was eager to see some actual killiks. The previous day had been educational, and she was easily able to recall what Byron had relayed to them. She also keenly remembered the scorch marks Zizzy had pointed out, and putting her brain to assisting with repairs turned out to be quite fascinating, even if her size didn't offer much by way of actual building.


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[D5 MM] Test of Respect (Xenology, Average, Boost, Setback): 4eA+1eB+2eD+1eS 3 successes
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[D5 MM] Test of Respect (Mechanics, Average, Setback, Boost from Step 1, 2 Boosts from Zanja, Destiny): 2eP+2eA+3eB+2eD+1eS 3 successes, 2 advantage
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1 Bug Point and a Boost to the next player.
6 Bug Points reached.

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 10:19 pm
by Mir
Mir was trying to help the other jedi-to-be in their efforts to mediate a peace between the two factions. Unfortunately the killik's antennae were rather distracting and Mir wanted to keep pawing at them. Yet he managed to calm himself, mostly standing behind Eir as she did her thing. He tried to assure the locals that the incident wasn't as bad as it might have seemed to be, but he had hard time hiding his frown. Shots - literal- had been fired and in Mir's books this meant that someone was trying to kill someone. Since no-one was obviously a bad guy, this was a bad idea. Mir's tail pluffed at the idea. Either way, while he didn't really do anything, he at least didn't hinder the order's efforts either.
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[D5 MM] Test of Respect (Xenology (2 Green), Average, Boost, Setback).: 2eA+1eB+2eD+1eS 1 failure, 2 advantage
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[D5 MM] Test of Respect (Charm, Average with upgrade, 2 Setbacks one ignored by Convincing Demeneaor, Boost from Eir, boost from 2 Advantages, Destiny):: 1eA+2eP+2eB+1eD+1eC+1eS 0 successes, 2 advantage
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Next player gets a Boost in step 2.

0 Bug points

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 10:24 pm
by Faily
OOC: If you wish to RP some more during the test, follow link here. :D

Re: Test of Respect (D5, Mid-Morning)

Posted: Sun Jan 27, 2019 11:28 pm
by Esla Tor
Esla was feeling rather anxious to put her social skills to the test when it came to diplomacy with strangers. However, she would have to test her mettle as a consular-in-training and put her skills to good use when it came to bridging potential peaceful bonds between both groups. The Killiks appearance were off-putting to Esla, especially considering the table she shared yesterday with one of the inhabitants of Dewbright. Insects were enjoyed as a delicacy here and the Killiks were bug-like. I was going to be hard to explain that part if it came out and hopefully, diplomacy didn't go south for any misunderstanding...

When it came to speaking directly to the Killiks, she found herself overwhelmed very quickly. Her eyes were focused on their bug-like features and she couldn't help but think back to the meal yesterday constantly, despite telling herself to never draw the connection between the two ever again. No wonder the citizens of Dewbright found them to strange and confusing. However, it wasn't about their differences or appearance, but how both groups could peacefully interact and co-exist. She took on the tough task of speaking to them directly. However, her courage was stripped away easily as her strong opening words slowly decreased in volume until she was mumbling incoherently to them. With nothing else to offer, she merely gave them polite nods and smiles, sticking to the silence she was most comfortable with. Despite not causing further damage, her contribution to diplomacy was easily overlooked.

Day 5 - Morning, Test of Respect: Knowledge: Xenology at Average: 2eA+2eD 0 successes, 1 threat
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Day 5 - Morning, Test of Respect: Forgotten Boost for Step One: 1eB 0 successes, 1 advantage
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Net: 0

1 setback to Step 2 rolls

Day 5 - Morning, Test of Respect: Discipline (Will) at hard with 3 setback: 3eP+3eD+3eS 0 successes, 1 threat
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Day 5 - Morning, Test of Respect: Forgotten Boost for Step Two, from Mir: 1eB 0 successes
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Bug Points: 0

Re: Test of Respect (D5, Mid-Morning)

Posted: Mon Jan 28, 2019 1:08 am
by Silas Myles Pearson
Why did it have to be bugs? Silas didnt hate bugs, but he didnt realky like them either. Talking bugs were a bit weird too. Still it wasnt his place to judge, but to make peace!

Stepping forward he tried his best to understand the creatures, but all he got was a vague idea and seemed to irritate them in the process. Which didnt help at all with trying to understand their building techniques, and all and all left both him and the kiliks confused. At the very least his earnestness was conveyed though, so maybe someone else would make better headway.

Ooc:
Understanding the unfamiliar, knowledge Xenology, boost die from info.: 3eA+1eB+2eD 0 successes, 3 advantage
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Failed! Boost on next roll

We bring you love! Mechanics/int setback from step 1, setback from skill, boost from step 1, ignore 1 setback, player destiny: 2eP+1eA+1eB+2eD+1eS 4 failures, 5 advantage
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Failed 0 bug points

2 boosts to next player.

Re: Test of Respect (D5, Mid-Morning)

Posted: Mon Jan 28, 2019 4:11 pm
by O'vala Aeser
O'vala recognized these guys. They were Killiks! That was weird to her, though, because she could have sworn they came from the same place Captain Alderaan was from. Alderaan!

She went forward and tried to talk to them directly. She didn't do anything necessarily to offend them but it seemed like it was hard for her to fully concentrate on them.

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D5 MM Step One: Knowledge (Xenology), 2 Boost from Silas, 1 from D4 Info: 2eA+2eD+3eB 1 success, 1 advantage
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D5 MM Step Two: Discipline to Communicate, GM Destiny, Boost from Step One: 2eP+2eA+1eC+2eD+1eB+2eS 1 failure
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Re: Test of Respect (D5, Mid-Morning)

Posted: Tue Jan 29, 2019 9:44 am
by Taime Jorel
Step 1 of negotiation event, two green, one boost: 2eA+1eB+2eD 0 successes, 2 advantage
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Taime didn't know a great deal about the Killiks but his skills at reading body language gave him at least something to work with, even if it was pretty little.



Step 2 in negotiation event, Presence(Charm), one setback, one advantage from previous roll: 1eP+2eA+2eD+1eS+1eB+1eF 1 success, 3 advantage, 1 Dark Side
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He thought about trying to communicate with them, but he knew his language skills weren't terribly fantastic. So he put his mind to trying to soothe the colonists and get them to realize that violence would be a bad idea. He found some success, though he wasn't sure if that was because they didn't really want to fight or they just needed someone to hold their hand. Regardless, he'd take it.

(1 bug point, 1 boost die to whoever is next)

Re: Test of Respect (D5, Mid-Morning)

Posted: Thu Jan 31, 2019 6:34 am
by Hatoful GM
The peace is not perfect, but it is achieved. There is a wary understanding between colonists and Killiks. Perhaps in time, that will lead to a more harmonious bond.

SPECIAL: Having resolved the dispute entirely without violence, the Killiks are more inclined towards cooperation, and share what they know of the. All PCs have a single bonus boost die to use on any one roll, D6 or D7.