EVENT D10: Defenders of the Republic
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
Hunter slumped down on the ground, the fight out of him for now. "... no fair..."
---
Hunter is out.
Round 2:
PC
PC
NPC
PC
NPC
NPC
PC
PC
---
Hunter is out.
Round 2:
PC
PC
NPC
PC
NPC
NPC
PC
PC
GM • Star Fox • Artisan • Sith • Experienced 4
- O'vala Aeser
- Posts: 515
- Joined: Tue Jan 08, 2019 2:34 am
Re: EVENT D10: Defenders of the Republic
O'vala moved through the smoke with another flurry. She was sure she did the Mandalorian in so she continued with her sprint forward to the remaining ones.
---
Maneuver: Engage Spitfire
Action: Attack!
D10 Round 2 vs. Mandalorians: Lightsaber vs. Spitfire, Player Destiny, Adversary 1, Defense 1: 3eP+1eA+1eC+1eD+2eS 3 successes, 2 advantage








Base Damage 7 for 10 Damage with Breach. Spend 2 Advantage for free maneuver to move up to Minion Group 2.
Wounds Taken: 4/13
Strain Taken: 5/14
Soak: 3
Defense: 0/0
---
Maneuver: Engage Spitfire
Action: Attack!
D10 Round 2 vs. Mandalorians: Lightsaber vs. Spitfire, Player Destiny, Adversary 1, Defense 1: 3eP+1eA+1eC+1eD+2eS 3 successes, 2 advantage








Base Damage 7 for 10 Damage with Breach. Spend 2 Advantage for free maneuver to move up to Minion Group 2.
Wounds Taken: 4/13
Strain Taken: 5/14
Soak: 3
Defense: 0/0
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
"Augh!" Spitfire let out a last yelp of pain, felled by O'vala's swift saber. "Curse you...!"
---
Spitfire is out of the fight.
Round 2:
PC
PC
NPC
PC
NPC
PC
PC
---
Spitfire is out of the fight.
Round 2:
PC
PC
NPC
PC
NPC
PC
PC
GM • Star Fox • Artisan • Sith • Experienced 4
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
Seeing the dangerous green girl who had just felled one of their own come running towards them, the trio open up fire on O'vala in desperation. The blaster bolts did not hit home, but at least they robbed the Ataru striker of her weapon.
----
Round 2: Minion group #2 shooting O'vala. Aim boost. Short range.: 3eP+1eB+1eD 0 successes, 4 advantage





Maneuver to disengage from O'vala (shooting at Short range). Action to shoot (ignore the Boost die). 3 Advantages to Disarm O'vala.
Round 2:
PC
PC
NPC
PC
NPC
PC
PC
----
Round 2: Minion group #2 shooting O'vala. Aim boost. Short range.: 3eP+1eB+1eD 0 successes, 4 advantage





Maneuver to disengage from O'vala (shooting at Short range). Action to shoot (ignore the Boost die). 3 Advantages to Disarm O'vala.
Round 2:
PC
PC
NPC
PC
NPC
PC
PC
GM • Star Fox • Artisan • Sith • Experienced 4
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: EVENT D10: Defenders of the Republic
Apparently the young man had caught the group of soldiers by surprise, and he continued his assault, blue saber flashing. He struck true, but in the midst of a slippery floor and falling body parts he managed to slip and fall over.
Attacking the minion group, aim times two. Destiny by both. Smokey setback: 2eP+2eA+2eB+1eD+1eC+2eS 8 successes, 3 threat










14 dng with breach threat makes me fall prone.
Attacking the minion group, aim times two. Destiny by both. Smokey setback: 2eP+2eA+2eB+1eD+1eC+2eS 8 successes, 3 threat










14 dng with breach threat makes me fall prone.
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
Two of the trio fall down to Silas' whirling frenzy of glowing blue doom. "Son of a Hutt!" the last one cried out as he attempted to avenge his fallen comrades. A couple of bolts pounded into the young man's armor.
---
Round 2: Remaining minion shooting Silas. Short range: 1eP+2eA+1eD 4 successes




Maneuver to disengange. Action to shoot. 10 damage before Soak to Silas.
Round 2:
PC
PC
NPC
PC
NPC
PC
PC
---
Round 2: Remaining minion shooting Silas. Short range: 1eP+2eA+1eD 4 successes




Maneuver to disengange. Action to shoot. 10 damage before Soak to Silas.
Round 2:
PC
PC
NPC
PC
NPC
PC
PC
GM • Star Fox • Artisan • Sith • Experienced 4
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: EVENT D10: Defenders of the Republic
With Byron handily dispatching Hunter, Eir saw Silas go down out of the corner of her eye. In the heat of combat and the swirling smoke, the half-arkanian couldn't be certain they hadn't taken him down for the count, and rushed to his aid.
---
Attacking Minion Group 1
Maneuver to short.
Maneuver to engage (2 Strain).
Attack:
[D10] FINAL FIGHT! Phase 2, Round 2 (Lightsaber, Soresu, Adversary, Defense, Smoke): 2eP+2eA+1eD+1eC+2eS 2 successes, 2 threat, 1 Triumph








8 damage, 2 Threat for the GM to use, Triumph to Boost Ares.
Strain: 4 of 13
Wounds: 0 of 12
Soak: 4
Defense: 0
Sense committed and will flip Destiny if attacked.
Will Parry/Reflect incoming attacks.
---
Attacking Minion Group 1
Maneuver to short.
Maneuver to engage (2 Strain).
Attack:
[D10] FINAL FIGHT! Phase 2, Round 2 (Lightsaber, Soresu, Adversary, Defense, Smoke): 2eP+2eA+1eD+1eC+2eS 2 successes, 2 threat, 1 Triumph








8 damage, 2 Threat for the GM to use, Triumph to Boost Ares.
Strain: 4 of 13
Wounds: 0 of 12
Soak: 4
Defense: 0
Sense committed and will flip Destiny if attacked.
Will Parry/Reflect incoming attacks.
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
Eir arrived in time for a daring rescue of Silas as she removed the last of the group from the fight. In her hurry, she and Ares bumped into eachother briefly, causing the big warrior to be a little slowed down (Setback to next PC from threats).
---
Minion group #1 has been eliminitated.
---
Minion group #1 has been eliminitated.
GM • Star Fox • Artisan • Sith • Experienced 4
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: EVENT D10: Defenders of the Republic
Ares rushed over to O'vala's side, his lightsaber flashing WITH JUSTICE as he carved a path through the Mandalorians, felling one with ease and skewering the second one too.
----
Round 2: Ghosting Ares. Boost and Setback from Eir. Setback from smoke: 2eP+2eA+1eB+2eD+2eS 1 success, 2 advantage









Maneuver x2 (2 strain) to move to Minion Group #2. Action deals 7 damage. Spent Destiny (as per ghosting instructions) to add 4 more Damage from Embrace Your Hate (4 Conflict gained) for a total of 11 damage.
1 advantage for critical hit to kill one minion. 1 advantage to recover 1 strain.
Minion group #2 is down 2 members.
----
Round 2: Ghosting Ares. Boost and Setback from Eir. Setback from smoke: 2eP+2eA+1eB+2eD+2eS 1 success, 2 advantage









Maneuver x2 (2 strain) to move to Minion Group #2. Action deals 7 damage. Spent Destiny (as per ghosting instructions) to add 4 more Damage from Embrace Your Hate (4 Conflict gained) for a total of 11 damage.
1 advantage for critical hit to kill one minion. 1 advantage to recover 1 strain.
Minion group #2 is down 2 members.
Human * Jedi * Juyo * Intimidating
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
O'vala and Ares are with Minion Group #2.
Everyone else is at Medium Range from the group.
Smoke setback is now increased to 2 Setback dice.
I will upgrade attack rolls for the first 2 PCs with Destiny.
Round 3:
PC
PC
NPC
PC
PC
PC
Everyone else is at Medium Range from the group.
Smoke setback is now increased to 2 Setback dice.
I will upgrade attack rolls for the first 2 PCs with Destiny.
Round 3:
PC
PC
NPC
PC
PC
PC
GM • Star Fox • Artisan • Sith • Experienced 4
- Byron Mik
- Posts: 992
- Joined: Wed Jan 09, 2019 8:02 am
Re: EVENT D10: Defenders of the Republic
Byron rushed towards the remaining Mandalorians, his lightsaber deflecting bolts easily. He flipped over one landing in their midst and then deftly used his lightsaber to deflect blasts into the turbo-fan ventilation system which began pulling much of the smoke from the air.
OOC: 4 Advantages total, so 1 to recover strain and 3 to remove smoke. Maneuver to move to Short, another to angege for 2 strain so 7 strain, reduced by 1 to 6.
Lightsaber versus Minions #2: 2eP+2eA+2eD+2eS 0 successes, 3 advantage








OOC: 4 Advantages total, so 1 to recover strain and 3 to remove smoke. Maneuver to move to Short, another to angege for 2 strain so 7 strain, reduced by 1 to 6.
Lightsaber versus Minions #2: 2eP+2eA+2eD+2eS 0 successes, 3 advantage








- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
Thanks to Byron's assistance, the smoke began to clear... and Ares delivered JUST RETRIBUTION to the remaining Mandalorian. These villains would trouble this library no more.
----
Round 3: Ghosting Ares. Aim: 2eP+2eA+1eB+2eD 5 successes, 1 advantage







Ares easily finishes of the last Mandalorian and recovers 1 strain with his Advantage.
Combat 2 end.
----
Round 3: Ghosting Ares. Aim: 2eP+2eA+1eB+2eD 5 successes, 1 advantage







Ares easily finishes of the last Mandalorian and recovers 1 strain with his Advantage.
Combat 2 end.
GM • Star Fox • Artisan • Sith • Experienced 4
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: EVENT D10: Defenders of the Republic
Relieved that Silas seemed to still be awake and alert, Eir offered a hand to help him up as she tried to catch her breath.
---
[D10] FINAL FIGHT! Phase 2 Recovery (Discipline): 1eP+1eA 2 successes, 1 advantage


2 Strain recovered.
Strain: 2 of 13
Wounds: 0 of 12
---
[D10] FINAL FIGHT! Phase 2 Recovery (Discipline): 1eP+1eA 2 successes, 1 advantage


2 Strain recovered.
Strain: 2 of 13
Wounds: 0 of 12
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: EVENT D10: Defenders of the Republic
Rather then tend to himself, Silas mixed towards the Librarian to check for signs of life as his breathing calmed. Maybe she was still alive?
After combat strain recovery mark 2: 1eP+2eA 3 successes



7 wounds
2 strain
After combat strain recovery mark 2: 1eP+2eA 3 successes



7 wounds
2 strain
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: EVENT D10: Defenders of the Republic
(GM Destiny Flip)
The librarian's life could still be saved. If anyone wishes to give first-aid to stabilize the librarian (either with a medicine check, Heal check, or provide a stimpack) that will take up that character's action for Wound-recovery. (Wounds exceeded treshold, so Hard Medicine check)
The librarian's life could still be saved. If anyone wishes to give first-aid to stabilize the librarian (either with a medicine check, Heal check, or provide a stimpack) that will take up that character's action for Wound-recovery. (Wounds exceeded treshold, so Hard Medicine check)
GM • Star Fox • Artisan • Sith • Experienced 4
- Byron Mik
- Posts: 992
- Joined: Wed Jan 09, 2019 8:02 am
Re: EVENT D10: Defenders of the Republic
Byron knelt down by the librarian, "Tend to our fallen ally, first."
OOC: Recover 2 strain so now at 4 strain and 1 round, and 1 critical injury.
Cool: 2eA 2 successes


OOC: Recover 2 strain so now at 4 strain and 1 round, and 1 critical injury.
Cool: 2eA 2 successes


- Byron Mik
- Posts: 992
- Joined: Wed Jan 09, 2019 8:02 am
Re: EVENT D10: Defenders of the Republic
Byron tended to the librarian and then said warmly "Just a flesh wound, you'll live, you shall not return to the Force this day."
OOC: Success.
medicine + free Success and Advantage at hard: 1eP+3eA+3eD 3 successes, 1 advantage







OOC: Success.
medicine + free Success and Advantage at hard: 1eP+3eA+3eD 3 successes, 1 advantage







- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: EVENT D10: Defenders of the Republic
It was fortunate that, so far, none of the lingering injuries were significant physical ones. Clearing a fuzzy head was easier than tending the stump of a severed limb. Once Byron had seen to the Librarian, Eir returned the favour by tending to him.
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[D10] FINAL FIGHT! Phase 2 Crit Removal Byron (Medicine, Boost from Byron, Med-Aid): 1eP+3eA+1eB+2eD 3 successes, 1 advantage, 1 Triumph







Crit removed, Triumph to heal his one wound?
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[D10] FINAL FIGHT! Phase 2 Crit Removal Byron (Medicine, Boost from Byron, Med-Aid): 1eP+3eA+1eB+2eD 3 successes, 1 advantage, 1 Triumph







Crit removed, Triumph to heal his one wound?
- O'vala Aeser
- Posts: 515
- Joined: Tue Jan 08, 2019 2:34 am
Re: EVENT D10: Defenders of the Republic
"Kriffing Mandalorians." O'vala grabbed her saber and took a breath.
---
D10 Stage 2 Discipline for Strain Recovery: 2eP+2eA 2 successes, 4 advantage




Wounds Taken: 4/13
Strain Taken: 3/14
Soak: 3
Defense: 0/0
---
D10 Stage 2 Discipline for Strain Recovery: 2eP+2eA 2 successes, 4 advantage




Wounds Taken: 4/13
Strain Taken: 3/14
Soak: 3
Defense: 0/0
- Byron Mik
- Posts: 992
- Joined: Wed Jan 09, 2019 8:02 am
Re: EVENT D10: Defenders of the Republic
“They are defeated O’vala, there is no reason to disparage them now,” Byron chastised after nodding to Eir. He moved to disarm the remaining soldiers with a swipe of his weapon and said to any conscious or half-conscious Mandalorians, “If you value your lives, then leave Coruscant.”