Zanja wrote:What happens if we try the crafting roll and fail?
This is, uh, very important for me.
Zanja wrote:What happens if we try the crafting roll and fail?
O'vala Aeser wrote:Zanja wrote:What happens if we try the crafting roll and fail?
This is, uh, very important for me.
Reforging a Hilt
Reforging a Lightsaber is easier than starting from scratch, the materials cost is reduced by 50% and the crafter gains a Boost die to the Mechanics check. They gain an additional Boost die on this check if this is a lightsaber they created.
Esla Tor wrote:Reforging a Hilt
Reforging a Lightsaber is easier than starting from scratch, the materials cost is reduced by 50% and the crafter gains a Boost die to the Mechanics check. They gain an additional Boost die on this check if this is a lightsaber they created.
How I'm understanding this is that if we choose to roll Mechanics instead of Knowledge, we get the discount and a boost die in the creation roll?
Is this right? Thanks!
Byron Mik wrote:I take it we have our lightsabers by the vision combat time?
Ares Pax wrote:The visions...are we looking at our future selves? Or same selves as in the Temple, only projected to Coruscant? Just curious for fluff purposes
Silas Myles Pearson wrote:Just a odd question.
Now that we have real sabers, do we turn in our trainign sabers?
Faily wrote:Characters will be given the following items by the Order:
- One handheld Comlink.
- One Training Lightsaber. These are not to be modified or tampered with in any way, as they will be returned to the Jedi Order when you have constructed your own Lightsaber.