GM Questions
- Faily
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Re: GM Questions
For the Event, Advantage and Threat will work as listed. 
GM • Star Fox • Artisan • Sith • Experienced 4
- Silas Myles Pearson
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Re: GM Questions
Where would be a good place to find Knight Farissa MM?
Blue girls are mysterious and don't seem the type to sit in offices all day.
Blue girls are mysterious and don't seem the type to sit in offices all day.
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Byron Mik
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Re: GM Questions
I feel like it was asked but I assume there is a place to work on vehicles for the Jedi on the grounds or is that at the spaceport?
- Faily
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Re: GM Questions
The Hangar in the High Council Tower should suit your needs. 
GM • Star Fox • Artisan • Sith • Experienced 4
- Zanja
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Re: GM Questions
Zabrak ♦ Sentinel ♦ ALMOST Sixteen ♦ Tattooed (after Day 3) ♦ Profile
Gear: concealing robes, training saber, comlink, miscellaneous pocket items
Gear: concealing robes, training saber, comlink, miscellaneous pocket items
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: GM Questions
Zanja wrote:http://jediacademy.fallenash.com/viewtopic.php?f=22&t=202
Do I need to roll anything to research Zabrak customs, or is it just fluff?
Just fluff.
GM • Star Fox • Artisan • Sith • Experienced 4
- Byron Mik
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Re: GM Questions
Question: viewtopic.php?f=21&t=204
- Zanja
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Re: GM Questions
Is Silas's question here something to which we could guess the answer based on our earlier Underworld/Streetwise rolls? Or do we need to look up the Silent Sun on SpaceYelp to check its hours of operation? 
Zabrak ♦ Sentinel ♦ ALMOST Sixteen ♦ Tattooed (after Day 3) ♦ Profile
Gear: concealing robes, training saber, comlink, miscellaneous pocket items
Gear: concealing robes, training saber, comlink, miscellaneous pocket items
- Faily
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- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: GM Questions
Just out of curiosity.
For down time it said you can use the workbench 3 times slots in a day.
Is that every day of the week we are traveling, so possibly 21 total? or just 3?
For down time it said you can use the workbench 3 times slots in a day.
Is that every day of the week we are traveling, so possibly 21 total? or just 3?
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Faily
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- Joined: Fri Jul 27, 2018 3:41 am
- O'vala Aeser
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- Faily
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- Joined: Fri Jul 27, 2018 3:41 am
Re: GM Questions
Crystal is whole, but handle is broken and the emitter needs to be fixed up.
GM • Star Fox • Artisan • Sith • Experienced 4
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: GM Questions
So, how much for the parts to repair to repair O'vala's practice saber? Though I suppose the better question is, what degree of broken is it?
Also, did you want me to go ahead and roll any potential crafting rolls?
Also, did you want me to go ahead and roll any potential crafting rolls?
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: GM Questions
Can an ancient sword be crafted? Well, it own't be ancient, but a sword that uses Lightsaber instead of melee?
Human * Jedi * Juyo * Intimidating
- Faily
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Re: GM Questions
Silas Myles Pearson wrote:So, how much for the parts to repair to repair O'vala's practice saber? Though I suppose the better question is, what degree of broken is it?
Also, did you want me to go ahead and roll any potential crafting rolls?
Major repair required.
And yes, you may.
Ares Pax wrote:Can an ancient sword be crafted? Well, it own't be ancient, but a sword that uses Lightsaber instead of melee?
Yes, you can craft an unAncient Sword.
GM • Star Fox • Artisan • Sith • Experienced 4
- Eir
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Re: GM Questions
Special Modifications provides crafting rules for bladed weapons that use the Melee skill; can we substitute the Lightsaber skill, or will that change the template?
- Faily
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Re: GM Questions
Right. So after much thinking since Ancient Sword is in a completely different league than the Template Bladed Weapon, here's what the GMs have agreed on:
- It follows the crafting process of a Bladed Weapon as in Special Modifications.
- It needs 3 Advantages to fulfill the very basic of an (un)Ancient Sword, which is using Lightsaber skill instead of Melee and the Defensive 1 property.
- You will still need extra Advantages to increase the damage (template Bladed Weapon is +1 Damage, whereas Ancient Sword is +2).
Basically, an (un)Ancient Sword requires more skill to make than a regular bladed weapon.
- It follows the crafting process of a Bladed Weapon as in Special Modifications.
- It needs 3 Advantages to fulfill the very basic of an (un)Ancient Sword, which is using Lightsaber skill instead of Melee and the Defensive 1 property.
- You will still need extra Advantages to increase the damage (template Bladed Weapon is +1 Damage, whereas Ancient Sword is +2).
Basically, an (un)Ancient Sword requires more skill to make than a regular bladed weapon.
GM • Star Fox • Artisan • Sith • Experienced 4
- Eir
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- Joined: Tue Jan 08, 2019 8:23 am
Re: GM Questions
Just to be sure I've got this right: if you succeed on your crafting roll, you get a regular Melee bladed weapon, but you can spend 3 Advantage to "improve" it to use the Lightsaber skill?
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: GM Questions
Correct.
Just to note: that only applies to weapons that can functional *similarly* to a lightsbaber, so a sword. No axes with Lightsaber skill, pls.
Just to note: that only applies to weapons that can functional *similarly* to a lightsbaber, so a sword. No axes with Lightsaber skill, pls.
GM • Star Fox • Artisan • Sith • Experienced 4