Faily Q&A

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Faily
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Re: Faily Q&A

#21 Postby Faily » Sun Feb 17, 2019 1:51 am

Esla Tor wrote:I feel that everyone has pretty much asked the questions on my mind. However, I still wish to thank you for GMing and making this game possible with your hard work. Also, thank you for having me!

Also, I think Winter Court: Kyuden Asako was a decade ago. It must have been. O_o

If I may, I kind of want to hop on the points of criticism with different opinions.

I personally don't feel the low XP start was an issue but I typically make the best of it when it comes to starting XP and have absolutely no clue with what to do with future XP. It feels about right, when it comes to starting out as young Jedi to be. Actually, I was expecting even lower XP starts and it seemed most of us had powers right out of the gate. I kind of built Esla with stunted capabilities to emulate that (that and the other 50% is my lack of knowledge of the system, sad as it's my 3rd Star Wars game). Seeing the abundance of fours and probably realization that you couldn't up your stats with XP probably should have made me reconsider that.

The game concept, yeah, it was something I had difficulties getting into but it slowly grew on me as I played further. However, I still feel like I'm riding in the backseat when it comes to these Star Wars games on motivation and that's entirely on me, probably on par with my usual style anyway. I wasn't active and I understand that motivation is often a pull-to-push dynamic. With the low player count, I think only the vergence took advantage and personalized it to the character. It was a good experience and I liked it a lot, which makes me think that I should have probably pulled more for the story.


Yeah, I think it is a decade or so ago now with Kyuden Asako. :o I feel like I'm practically part of the scenery in the community these days lol.

And that's a totally valid approach to building the character too, which we did see in some of the PCs. We wanted to stick to the standard XP for each species since you guys have been training for a long time by this point, and this would be the "shaping experience" so to speak to see what sort of path you would take as a Jedi.

And nothing wrong with "backseat riding" in itself. We wanted to have enough options and stories for people to explore, but without pushing people into them as such... at least I don't feel comfortable with forcing players into things most of the time, and wanted to have a balance for those who have a high activity-level, and for those who have a lower activity-level.

The vergence I feel I must give credit to Hatoful since it started as his idea, and after seeing the characters in action for a few IC days we bounced a lot of ideas back and forth on how to personalize them.

I think we could have personalized even more stuff, so maybe that is something for the future too! Though it is a tricky thing to balance too much personalization, as I feel it can also lead to people playing in completely different games even when technically being in the same game, giving little reason for player-interaction and enforcing more GM-dependancy for the PCs. The strength of PbP is the player-interaction, I find. :) But it's really something to think about for the future!
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Faily
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Re: Faily Q&A

#22 Postby Faily » Sun Feb 17, 2019 1:55 am

Zizzy Roosh wrote:I liked the low xp levels, I thought it worked well. Yes it'll be nice to play a higher xp game sometime, but if been wanting to do a Jedi newbie game for a while so thanks again!

After a lot of back and forth I decided to go with a 3 3's and 3 2's build. I also didn't take any of the skill boost powers. Zizzy ended up doing better than I expected, but I think I'd still want to pick up a 4 in something sooner rather than later.

Anyway, great game and I look forward to the next one, whatever theme you decide to go for. I also really liked the lower number of players. It worked well in Korriban and it worked well here :)


It's nice with change of pace! :D Only high-numbers gets exhausting, and only beginning XP or low numbers becomes stagnating.

But we'll do something with higher numbers next time, and with a different theme. I think it was fun to be allowed to play around in Dapper's universe, and I personally think it could be neat if some campaign-universes could expand a little in different ways. At least when you have a big galaxy to play around in like Star Wars does!
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Re: Faily Q&A

#23 Postby Eir » Sun Feb 17, 2019 1:56 am

The low XP didn’t bother me, it made sense for the type of characters, and it’s a healthy contrast to the upcoming Ziost game where I’m going to be jumping into a brand-new advanced character with both feet.
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Re: Faily Q&A

#24 Postby Silas Myles Pearson » Sun Feb 17, 2019 2:07 am

Hrm... Honestly? I think starwars does low exp a lot better then say L5r or D&D.

You can spread out your exp and be good at several things, or focus and be great at a few. Though I would say the game encourages you to focus. I suppose my big hang up with starwars is seeing where the "average" person drops. Is it all 2's like a human? Or more along the line of all 1's with some 2's and some skills as minion groups make me think.

Either way, I liked starting out as a new character, it was a pretty fresh feeling for me. But like Zizzy, I feel myself working towards a 4 sooner rather rhen later
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Re: Faily Q&A

#25 Postby Ares Pax » Sun Feb 17, 2019 2:30 am

Enjoyed the game, as much as I had time to, and overall I liked the different planets a lot. The trials were definitely top notch.
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Re: Faily Q&A

#26 Postby O'vala Aeser » Sun Feb 17, 2019 4:51 am

Heh, really interesting to see everyone's varied opinions on the XP/system matter. Pretty neato!

I look forward to the next game, whatever the theme is! Unless it's on Tatooine... too much sand...
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Re: Faily Q&A

#27 Postby Faily » Sun Feb 17, 2019 6:10 am

ALL THE SAND!

And I don't mind the thoughts on XP and the feedback. :D
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Re: Faily Q&A

#28 Postby Ares Pax » Mon Feb 18, 2019 2:34 am

Re: Low XP

To be honest, picking Juyo was kind of a personal challenge for myself, as my first impression of Juyo was that it took a LOT of XP and going up into the tree to really unlock the nifty stuff. That is still kind of true, but Juyo does kind of work at low leve,s only without any fancy tricks. 80% of what Ares did in combat was stats and skills. So what I wanna say, is that I feel that you guys optimized things pretty well, for our case, as I didn't feel underpowered for my areas of interest, even though Juyo has low bang for buck at tier 1. Intimidating did see a lot of use though :D
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Re: Faily Q&A

#29 Postby O'vala Aeser » Mon Feb 18, 2019 6:55 am

Oh, just like I asked the other GM: what would you have played in this game?
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Re: Faily Q&A

#30 Postby Faily » Mon Feb 18, 2019 7:53 am

Oh man, that's a hard question! Hmmmm...

I think I would've gone for a "zealot"-route maybe, or maybe someone who was originally Imperial? Hmmm... so hard to decide now that the game is over. xD
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