EVENT D10: Defenders of the Republic

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Ares Pax
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Re: EVENT D10: Defenders of the Republic

#41 Postby Ares Pax » Thu Feb 14, 2019 5:12 am

Ares kept an eye out, alert.

OOC:
Stage 2 init, Vigilance: 1eP+2eA 3 successes, 2 advantage
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Silas Myles Pearson
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Re: EVENT D10: Defenders of the Republic

#42 Postby Silas Myles Pearson » Thu Feb 14, 2019 5:20 am

Silas was still a little out of breath, but he was as ready as he could be as the new enemies approached. He wasn't sure how it would go this time though. These men seemed a lot tougher.

vigilance for stage two inititative: 1eP+2eA 2 successes, 2 advantage
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Byron Mik
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Re: EVENT D10: Defenders of the Republic

#43 Postby Byron Mik » Thu Feb 14, 2019 5:22 am

Byron was alert for more dangers.

OOC: 1 Success ad 1 advantage.
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O'vala Aeser
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Re: EVENT D10: Defenders of the Republic

#44 Postby O'vala Aeser » Thu Feb 14, 2019 5:33 am

"Mandalorians, I should have known!" O'vala raised her blade and was ready to charge in.

---

D10 Vigilance for Initiative (Stage 2): 4eA 3 successes, 4 advantage
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Faily
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Re: EVENT D10: Defenders of the Republic

#45 Postby Faily » Thu Feb 14, 2019 5:46 am

The archives seemed to be almost in ablaze, the librarian already down in an attempt to defend the knowledge with her life.

Two groups of three were shooting up the consoles and terminals on each side of the room. Over by the fallen librarian was a sole Mandalorian twirling his blaster, while not far away from him was one who was channeling a cone of fire from the flameprojector on his arm on a collection of ancient texts from the lost world of Ossus.

"Seems like we get to have more fun," said the one gun-twirler.


----

Round 1:
PC
PC
NPC
PC
NPC
NPC
PC
PC


D10 Ghosting Eir for combat #2: 1eP+1eA 0 successes, 1 advantage
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Combat 2. Minion group: 2eA 1 success, 3 advantage
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Combat 2. Hunter: 1eP+1eA 2 successes, 2 advantage
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Combat 2. Spitfire: 2eP+1eA 3 successes, 2 advantage
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Faily
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Re: EVENT D10: Defenders of the Republic

#46 Postby Faily » Thu Feb 14, 2019 5:48 am

The two minion groups are at Long Range from the PCs. The Spitfire and the Hunter are both at Medium.

Hunter and Spitfire are both Adversary 1. Spitfire has Defense 1. I will flip Destiny to upgrade all attack rolls against the Mandalorians this turn.
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Ares Pax
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Re: EVENT D10: Defenders of the Republic

#47 Postby Ares Pax » Thu Feb 14, 2019 6:13 am

Ares charged the annoyingly handomse sounding one that was twirling his blaster. "JUSTICE BEFFALLS YOU!". And it did. Ares' saber cut through the arm, deep into flesh, and he saw as metal and skin fused together. The smell reminded him of tauntauns.

OOC:
2 Maneuvers to close to spittin' distance

Attack:
Hittin' mando with a flashlight, D10, Destiny to upgrade, GM Destiny, Adversary 1: 2eA+2eP+2eC 3 successes, 1 advantage
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Forgotten setback for defense: 1eS 1 failure
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8 damage, Breach, 1 adv for Crit:
Mando Flaslight Crit, Lethal Blows: 1d100+10 58
Agonizing Wound: increase difficulty of Agility and Brawl checks
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Faily
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Re: EVENT D10: Defenders of the Republic

#48 Postby Faily » Thu Feb 14, 2019 6:15 am

"Son of a Bantha!" the Mandalorian spitfire spat in anger at Ares, hissing in pain under his helmet.

---

Round 1:
PC
PC
NPC
PC
NPC
NPC
PC
PC
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O'vala Aeser
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Re: EVENT D10: Defenders of the Republic

#49 Postby O'vala Aeser » Thu Feb 14, 2019 6:29 am

O'vala rushed in without much thought of tactics. She swung at the wounded Mandalorian with much vigor. As her blade kept missing, she screamed, "I hate you!"

---

Maneuver: Move Closer
Manuever w/ 2 Strain: Move Closer
Action: Attack

D10 Round 1 vs. Mandalorians: Lightsaber vs. Spitfire, Destiny both sides, Adversary 1, Defense 1: 3eP+1eA+2eC+1eS 1 failure, 4 advantage, 1 Despair
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Yup, Orokos. Spend 3 Advantage to drop flamethrower. Spend 1 to make next ally get 1 Boost.

Wounds Taken: 0/13
Strain Taken: 2/14
Soak: 3
Defense: 0/0
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Re: EVENT D10: Defenders of the Republic

#50 Postby Faily » Thu Feb 14, 2019 6:38 am

As O'vala managed to disarm the Spitfire, the fire safety measures decided to kick in. Since the library was not a place you wanted water sprayed out everywhere, a thick extinguishing smoke began to ooze out into the room.

---

OOC: Extinguisher smoke incurs 1 Setback to everyone's rolls due to poor vision. This will be 2 Setbacks on Round 3. The Mandalorians have in-helmet scanners which offset 1 Setback.

Round 1:
PC
PC
NPC
PC
NPC
NPC
PC
PC
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Faily
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Re: EVENT D10: Defenders of the Republic

#51 Postby Faily » Thu Feb 14, 2019 6:48 am

"'ave some of this, kiddos!" the Spitfire picked up his weapon of choice as he backed off from O'vala and Ares, and a cone of fire spewed forth from the enveloping smoke towards O'vala. Some of the fuel had spilled onto him after O'vala's brutal disarming earlier and he suffered some of the heat too.

---

Round 1: Spitfire activates flameprojector. Increased difficulty from Agonizing Wound (Short Range + 1): 3eP+2eD 2 successes, 1 threat
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Maneuver: pick up weapon, strain/wound maneuver to disengage, action to burn. Threat used to burn him too (1 strain).



Round 1:
PC
PC
NPC
PC
NPC
NPC
PC
PC
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Byron Mik
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Re: EVENT D10: Defenders of the Republic

#52 Postby Byron Mik » Thu Feb 14, 2019 6:51 am

Byron rushed after Ares and went straight for the Hunter leaping over debris and then clashing with vigor before he feinted and found an opening and struck the Mandalorian with a deep wound crippling one of the warrior's limbs.

He said calmly, “Lay down your weapons and no further harm will come to you.”

OOC: Strike the Hunter for 11 wounds Breach 1, using advantage for Critical Injury; 2 strain for Engage Maneuver at engaged now with Sense running for one upgrade to a single attack, and will spend Destiny if attacked by the Hunter or Spitfire. Fixed roll since it was double Red.

Lightsaber GM destiny + Player Destiny + Adversary 1 + Free advantage: 3eP+1eA+2eC 4 successes, 1 advantage
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Boost die: 1eB 1 success
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Setback die: 1eS 0 successes, 1 threat
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Critical injury +20: 1d100+20 99 - Crippled (One of the Limbs at GM's choice is no longer usable till healed. Increase difficulty of all checks by 1 that require that limb.)

Corrected to 99.
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Faily
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Re: EVENT D10: Defenders of the Republic

#53 Postby Faily » Thu Feb 14, 2019 7:06 am

"A likely story, mate," the Hunter clutched his zinged right arm, and pointed his blaster at Byron in retaliation as he backed away. The loud pew of the blaster-bolt zooming past his ear as it grazed Byron's shoulder gave a temporary disorientation to the tall guardian's senses.


----

Which Hunter-limb? 1-Left arm. 2-Right arm. 3-Left leg. 4-Right leg: 1d4 2

Maneuver: Disengage from Byron. Action: Shoot Byron.

Round 1: Hunter pew-pew. Increased difficulty from damaged arm + Short range. GM and player destiny: 2eP+1eA+2eC 1 success, 1 Triumph
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8 Damage before Soak/Reflect. Triumph to Crit.

Round 1: Hunter pew-pew critical. +10 from Lethal Blows: 1d100+10 67 Scattered Sense (Average): Target removes all Boost dice from skill checks until the end of the encounter.

Round 1:
PC
PC
NPC
PC
NPC
NPC
PC
PC
NPC
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Byron Mik
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Re: EVENT D10: Defenders of the Republic

#54 Postby Byron Mik » Thu Feb 14, 2019 7:08 am

Byron was quick with his weapon and reflected the attack away… to a small graze but still enough to keep his senses dazed.

"Blasters, so uncivilized," Byron replied calmly.

OOC: Strain total is now 5 after Reflect of 3, down to wounds 5 and soak reduced that to 1. 1 critical injury suffered.
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Re: EVENT D10: Defenders of the Republic

#55 Postby Faily » Thu Feb 14, 2019 7:09 am

One of the two groups began closing in on the group of jedi.

---

Minion group #1 use Maneuver and Action to move to Medium range.

Round 1:
PC
PC
NPC
PC
NPC
NPC
PC
PC
NPC
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Silas Myles Pearson
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Re: EVENT D10: Defenders of the Republic

#56 Postby Silas Myles Pearson » Thu Feb 14, 2019 7:24 am

As the group of Mandolorians moved towards them, Silas charged forward to engage them. Sadly his strike went wide though.

Manuever: move to short
2 strain: engage
Action: Attack

Attacking minion group one! Setback from smoke, gm and player destiny: 2eP+2eA+1eD+1eC+1eS 0 successes
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O'vala Aeser
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Re: EVENT D10: Defenders of the Republic

#57 Postby O'vala Aeser » Thu Feb 14, 2019 8:05 am

"Agggghh!" O'vala screamed a bit from being lit on fire, of all things. Her blade took some of the stream, at least.

---

Use Reflect on Flamethrower? Works by RAW! Reduce damage by 3 and then Soak 3 for a total of 4 Wounds Taken.

Wounds Taken: 4/13
Strain Taken: 5/14
Soak: 3
Defense: 0/0
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Eir
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Re: EVENT D10: Defenders of the Republic

#58 Postby Eir » Thu Feb 14, 2019 8:19 am

If two points make a line, this was starting to look like a pattern and Eir joined Byron once more.


---
Attacking Hunter.
Manuever medium to close
Manuever close to engaged (2 Strain)
Attack:

[D10] FINAL FIGHT! Phase 2, Round 1 (Lightsaber, Soresu, Destiny Both Ways, Adversary, Smoke): 3eP+1eA+2eC+1eS 1 failure, 1 advantage, 1 Triumph
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Advantage to reduce strain, Triumph to disarm Hunter.

Strain: 1 of 13
Wounds: 0 of 13
Soak: 4
Defense: 0
Sense committed, and will flip Destiny if attacked.
Will Parry/Reflect incoming attacks.
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Faily
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Re: EVENT D10: Defenders of the Republic

#59 Postby Faily » Thu Feb 14, 2019 8:23 am

"Aw, crikey!" Hunter exclaimed as the lightsaber swung for him and he ended up losing his blaster to avoid losing his fingers.

The other trio closed in on the melee going in the middle of the room.

---

Minion group #2 use maneuver and action to move to medium range.

Hunter is disarmed and Engaged with Eir.
Byron, O'vala, and Ares are at Short range from Hunter and Spitfire.
Silas is Engaged with minion group #1 and at medium range from everyone else.
Minion groups #1 and #2 are at Medium range from Hunter, Spitfire, Eir, O'vala, Ares, and Byron.

Round 2:
PC
PC
NPC
PC
NPC
NPC
PC
PC
NPC
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Byron Mik
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Re: EVENT D10: Defenders of the Republic

#60 Postby Byron Mik » Thu Feb 14, 2019 8:36 am

Byron took advantage of the disarmed Mandalorian with a stiff elbow to the throat and then a stern kick to center mass sending the warrior sprawling to the ground. He finished the matter with a quick impale through the upper left shoulder, leaving the warrior out of the fight but alive.

He spoke to his allies, “There is no Emotion, there is Peace.”

OOC: Dealt 10 wounds and using Advantage to boost the next ally. Hunter is defeated. 5 strain, 1 wound, and 1 Critical Injury. Will use Destiny if attacked by a Mandalorian.

Lightsaber vs. Hunter + Player Destiny + Free Advantage: 3eP+1eA+2eD 5 successes
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Lightsaber vs. Hunter + Player Destiny + Free Advantage: 1eC 1 failure, 1 threat
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