EVENT D10: The Last Hope of the Republic

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Esla Tor
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Re: EVENT D10: The Last Hope of the Republic

#41 Postby Esla Tor » Thu Feb 14, 2019 11:44 am

It didn't end quite the way she wanted but combat was over, for now. She dropped down to sit on a nearby bench that was unscathed by the combat, collecting more herself than anything else. Her mind was exhausted and she tried to grapple with the thought that she likely maimed her share of people a few moments ago. However, she didn't have time to have to moral crisis yet and steeled herself for the present. There was more to do and she needed to be strong for that.

There was that reward she got from the Masters a while ago and that seemed like something that would be of use in capable hands. She would offer her military medpac to someone who could help attend to Zizzy's wounds.

Day 10, Event: Strain Recovery with Discipline: 2eP+1eA 3 successes, 1 Triumph
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New Initiative

Day 10, Event: Initiative for Part 2: 2eP 2 successes
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12/12 wounds
13/13 strain
Soak 3
Defense 0
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Zizzy Roosh
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Re: EVENT D10: The Last Hope of the Republic

#42 Postby Zizzy Roosh » Thu Feb 14, 2019 11:59 am

Zizzy's head was ringing from the truncheon but she was fairly intact apart from that. She shook her head to try to clear it.

"Either I've got a concussion or there's something heading our way. Maybe both."

D10. Last Hope. Strain recovery. Discipline: 2eP+1eA 1 success, 2 advantage
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-----
Wounds: 2/12
Strain: 4/14
Melee Defense: 1
Soak: 4
1 Crit
Mikkian | Padawan | Deep Secrets | Tendrils | Sassy | Sees Things
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.

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Hatoful GM
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Re: EVENT D10: The Last Hope of the Republic

#43 Postby Hatoful GM » Thu Feb 14, 2019 11:59 am

With someone's help, Taime managed to see to Zizzy's injury.

Taime healing Zizzy, using special ability, assisted: 1eP+1eA+2eB+1eD 2 successes, 3 advantage
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Zizzy Roosh
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Re: EVENT D10: The Last Hope of the Republic

#44 Postby Zizzy Roosh » Thu Feb 14, 2019 12:16 pm

With her head clear Zizzy was able to at least partially return the favour. As the thing approached the group (it wasn't concussion apparently) she readied herself for whatever was to come. Finally her unusually keen senses kicked in.

D10. Last Hope. Medkit on Taime.: 3eA+1eD 1 success, 1 advantage
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1 wound and 1 strain healed on Taime

Initiative
D10. Last Hope. Vigilance check for final encounter.: 1eP+2eA+1eB 3 successes, 4 advantage
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Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.

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Zanja
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Re: EVENT D10: The Last Hope of the Republic

#45 Postby Zanja » Thu Feb 14, 2019 1:34 pm

"Yeah, that's gonna be something big," Zanja agreed, grim. Maybe almost as big as that huge droid they'd seen on Ilum... when was Ilum? It was a bit fuzzy when she tried to remember, but no matter. She had more pressing things to worry about. "Think we should take cover?"

--

D10 event--interlude, Discipline for strain: 3eA 2 successes, 2 advantage
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Now at 11/13 strain

D10 event--new intiative, Vigilance: 3eA 1 success, 4 advantage
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Re: EVENT D10: The Last Hope of the Republic

#46 Postby Hatoful GM » Fri Feb 15, 2019 1:53 am

One of the other students performed medicine on Zizzy.

Medicine on Zizzy: 1eP+1eA+1eD 1 success, 2 threat
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Zizzy heals one wound.

Taime was ready for whatever came next.

Ghost init - Taime: 1eP+2eA 2 successes, 2 advantage
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Re: EVENT D10: The Last Hope of the Republic

#47 Postby Hatoful GM » Fri Feb 15, 2019 2:04 am

Finally, the source of the noise came into view.

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Capable of moving faster than most bipedal sentients, and armed with powerful weapons, the walked was more than capable of catching the fleeing civilians. The Jedi would have to stop it here and now to save hundreds of lives.

It was already visibly damaged, having apparently needed to heedlessly advance in order to catch the fleeing group.

........................................................................................

(Success in step 2; walker begins with 15 points of damage)

Walker has adversary 1 and is at medium range. Walker does not take penalties for shooting while engaged.

Walker pilot initiative: 3eA 2 successes, 1 advantage
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Walker gunner initiative: 3eA 2 successes, 1 advantage
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Zizzy Roosh
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Re: EVENT D10: The Last Hope of the Republic

#48 Postby Zizzy Roosh » Fri Feb 15, 2019 2:52 am

Seeing the danger that was the gun turret Zizzy moved closer and attempted to bend it with the force. Unfortunately she couldn't grasp it without calling on the darkness and she didn't think it would work well enough to play that game.

Still, her actions provided enough distraction to help one of the others get into a better position.

Maneuver to Close range.
Attack with move.
Maneuver to Take Cover.

D10. Last Hope. Move attack as per HatofuGM discussion. Easy Discipline.: 2eP+1eA+1eD+1eF 1 success, 1 advantage, 1 Dark Side
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1 advantage for a Boost to next PC.

----
Wounds: 1/12
Strain: 6/14
Melee Defense: 1
Ranged defense: 1 (Cover)
Soak: 4

*Destiny flip if attacked*
Mikkian | Padawan | Deep Secrets | Tendrils | Sassy | Sees Things
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.

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Zanja
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Re: EVENT D10: The Last Hope of the Republic

#49 Postby Zanja » Fri Feb 15, 2019 3:28 am

"Agh, no wonder I had a bad feeling about this." But there was no time to waste on doubts or worrying. Zanja sprinted toward the looming vehicle and scrambled up a pile of rubble to swipe at the undercarriage with her saber, hoping to hit something important.

--
Maneuver: move to close range
Maneuver: move to engaged (2 strain)
Action: fite!
D10 event--new round 1, attack the thingy: 1eP+3eA+1eD+1eC 2 successes, 1 advantage, 1 Triumph
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D10 event--new round 1, attack the thingy (forgotten boost): 1eB 0 successes
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8 damage with breach
Triumph to crit, D10 event--new round 1 CRIT: 1d100 11
"10-18 Jostled: A small explosion or impact rocks the vehicle. All crew members suffer 1 strain and are disoriented for one round."

Advantage to boost next PC

9/13 strain
11/12 wounds
soak 3
def 0
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Re: EVENT D10: The Last Hope of the Republic

#50 Postby Hatoful GM » Fri Feb 15, 2019 3:43 am

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The armor is thick, enough to hinder the lightsaber, but not stop it. The walker rocked and lurched with the force of Zanja's attack.

(20 damage taken, 1 crit taken)

With some effort, the pilot was able to guide itself away from the attacking Jedi, enough to properly draw a bead on her. The gunner aimed at the same time, directing his aim towards Zizzy. Blaster fire streamed from the vehicles guns. Bolts streak around Zizzy, her defense warding them off, but a spray of shrapnel knocks the lightsaber from Zanja's hands.

..............................................................................................................

LHotR Round 1 pilot target Zanja, flip on D, setback jedi, setback crit: 1eP+2eA+1eC+1eS 1 failure, 3 advantage
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Zanja is disarmed

Gunner shooting Zizzy, defensive flip, setback from Jedi, setback from crit: 2eP+1eA+2eS+1eC 0 successes
ImageImageImageImageImageImageGunner shooting Zizzy, defensive flip, setback from Jedi, setback from crit: 2eP+1eA+2eS+1eC 0 successes
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Zizzy is there

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NPC
PC
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Taime Jorel
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Re: EVENT D10: The Last Hope of the Republic

#51 Postby Taime Jorel » Fri Feb 15, 2019 3:53 am

Taime had sat off to the side, trying to recover from the strain of using so much of the Force. It was more than he'd ever tried to do before and on bigger groups.

Discipline roll to recover strain: 1eP+2eA 2 successes
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(adding in the wound and strain from healing
Wound: 11/12
Strain: 13/14)

As he heard the walker clanking, he drew his saber. Here was an enemy he could strike without compunction. The purple beam thrummed with energy and he moved into range.

(maneuver to move into short, maneuver to engaged[2strain], attack with lightsaber)

Attacking Walker, 1 boost from ally, lightsaber: 1eP+2eA+1eB+1eD+1eC 1 success
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(7 dmg, with breach)
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Re: EVENT D10: The Last Hope of the Republic

#52 Postby Hatoful GM » Fri Feb 15, 2019 4:06 am

Esla rushed forward, raising her lightsaber against the mechanical foe. Her lightsaber cut deeply into it, causing tremendous damage.

.........................................................

Ghosting Esla, Lightsaber walker, flip on both, adv 1: 3eP+1eA+2eC 2 successes, 1 Triumph
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8 damage breach 1, crit

http://orokos.com/roll/703645 - Can no longer spend strain for extra maneuvers
29/Lots total damage

PC
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PC
PC

Will flip on D vs Zanja and Esla
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Re: EVENT D10: The Last Hope of the Republic

#53 Postby Zizzy Roosh » Fri Feb 15, 2019 4:19 am

The cover all around her was still cooling from the blaster bolts but Zizzy was undaunted. Calmly she reached out to the force and priced to better the walker's guns with a hail of debris. What appeared to be a kitchen sink bounced off the end of the main blaster, hitting a vital spot and warping it a little.

"Okay, let's finish this thing off!"

Two maneuvers to Aim
Action to Move attack

D10. Last Hope. Move attack vs walker as per HatofuGM discussion. Easy Discipline. Adversary. Aim twice.: 2eP+1eA+2eB+1eC+1eF 2 successes, 3 advantage, 1 Despair, 2 Light Side
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Light pip to activate power

7 soakable damage
2 advantage to cause 1 wound and add 2 Setback to Walker's shots for the rest of the turn.
1 advantage to give next PC a Boost.

Wounds: 1/12
Strain: 8/14
Melee Defense: 1
Ranged defense: 1 (Cover)
Soak: 4

*Destiny flip if attacked*
Mikkian | Padawan | Deep Secrets | Tendrils | Sassy | Sees Things
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.

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Re: EVENT D10: The Last Hope of the Republic

#54 Postby Hatoful GM » Fri Feb 15, 2019 4:26 am

DONK. While it was able to deal with most of the debris flung at it, the sink threw the walker noticeably off. It stumbled, crashing into a building, raining debris all around.

.............................................................................

Upgrade the difficulty of the next attack against the Walker due to falling debris. 30 total damage, 2 extra setback this round.
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Zanja
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Re: EVENT D10: The Last Hope of the Republic

#55 Postby Zanja » Fri Feb 15, 2019 4:45 am

Zanja cursed and scramble-slid down the side of the debris pile to retrieve her lightsaber, managing only a wild swipe that glanced off the walker's armored 'ankle' joint.

--
maneuver: get lightsaber
maneuver: engage metal fren (2 strain)
action: attack
D10 event--new round 2, attack the thingy again, upgrade from Z's despair, boost from advantage: 1eP+3eA+1eB+2eC 0 successes, 2 advantage
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D10 event--new round 2, was missing 1 die from the GM destiny flip: 1eD 0 successes
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Miss!
1 advantage to boost next PC, 1 advantage to recover strain

8/13 strain
11/12 wounds
soak 3
def 0
flip Light destiny if attacked!
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Re: EVENT D10: The Last Hope of the Republic

#56 Postby Hatoful GM » Fri Feb 15, 2019 4:55 am

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Once again, the walker maneuvered away from the collection of Jedi surrounding it, metal legs moving quickly over the uneven ground. The turret whirred and clicked as it took aim. A veritable fountain of fire erupted around Taime, but the young Jedi escaped unharmed.

Round 2 driver pew Taime, 1 setback Jedi, 2 setback Zizzy, flip offense: 2eP+1eA+3eS+1eD 0 successes, 1 threat
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1 strain

Round 2 gunner pew Esla, 1 setback Jedi, 2 setback Zizzy, flip offense: 3eP+3eS+1eD 0 successes, 2 advantage
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Recover 1 strain, boost next ally
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Re: EVENT D10: The Last Hope of the Republic

#57 Postby Taime Jorel » Fri Feb 15, 2019 4:57 am

Seeing how the others were handling it, Taime took a moment to find the best place to strike. It helped, because he had a rather immense amount of dodging to do first.



(Manuever to aim, maneuver to move to engaged, [2 strain] action to attack with lightsaber)


lightsaber attack on walker, 1 boost from ally, aim: 1eP+2eA+1eD+1eC+2eB 3 successes, 3 advantage
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Dodging around the debris and the firing, Taime hit it hard in the foot, figuring it would be the best spot to do some damage. And do some damage he did!

(9 dmg, using 3 adv to crit, with breach, )
Last edited by Taime Jorel on Fri Feb 15, 2019 5:20 am, edited 1 time in total.
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Esla Tor
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Re: EVENT D10: The Last Hope of the Republic

#58 Postby Esla Tor » Fri Feb 15, 2019 5:18 am

Esla continued her assault! There was no time for finesse or dramatics, as it was just a big dumb war machine.

Day 10, Event: Round 4, attack w/ aim!: 3eP+2eC+1eD+2eB 1 success, 1 advantage
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7 damage with Crit!

Day 10, Event: Round 4, attack w/ aim! (Crit): 1d100 82

(I do not have the book on me ATM, unfortunately.)
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Re: EVENT D10: The Last Hope of the Republic

#59 Postby Zizzy Roosh » Fri Feb 15, 2019 5:42 am

Taime's hit had opened up the Walker's inner workings and Esla had damaged the legs enough to fix it in place. Reaching out to the force Zizzy only found darkness, but it was no time to worry about that. She hurled shards of sharp metal, bricks, and anything else that wasn't nailed down right into the gap in the armour. Another bit of plumbing whanged off the blaster turret.

"Finish it off Zanja!"

D10. Last Hope. Move attack. Aim x2 Easy Discipline.: 2eP+1eA+2eB+1eC+1eF 1 success, 3 advantage, 2 Dark Side
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Destiny flip to use DS pip.
6 damage (Armour is reduced by 1 so some should get through)

2 advantage for 1 wound and 2 Setback to ranged attacks
1 Advantage for boost to next PC.

----

D10. Ghosting Taime's crit. +20 for two prior crits: 1d100+20 101
Armour reduced by 1 until fixed, if no shields or Defense.

Esla's crit is at +30 (Max speed reduced to 0 until fixed).

------
Wounds: 1/12
Strain: 10/14
Melee Defense: 1
Ranged defense: 1 (Cover)
Soak: 4

*Destiny flip if attacked*
Mikkian | Padawan | Deep Secrets | Tendrils | Sassy | Sees Things
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.

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Re: EVENT D10: The Last Hope of the Republic

#60 Postby Hatoful GM » Fri Feb 15, 2019 5:46 am

The walker reeled, on it's last legs, barely remaining upright...

(46 damage taken, 4 crits)
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