EVENT D10: Defenders of the Republic

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Faily
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Re: EVENT D10: Defenders of the Republic

#101 Postby Faily » Fri Feb 15, 2019 10:14 am

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The apprentice growled in pain as Eir's lightsaber seared his leg, wobbling back from the attack.


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Seeing her apprentice in need of assistance, the Master sighed, and with dramatic flair that was further emphasized by her billowing robes, she flipped over Byron as her double-bladed lightsaber spun across over to Eir. The distance closed happened with incredible speed, but she didn't quite catch Eir completely unaware.


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Master Round 1: Hawk Bat Swoop against Eir (swooping is bad?). Destiny for player and GM!: 4eP+3eF+2eC 1 success, 3 Light Side, 1 Dark Side
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Action: Hawk Bat Swoop - engaging Eir as an incidental. 1 Advantage from the Dark Side pip gives a Boost to Apprentice. Maneuver to assume Guarded Stance (+1 Melee Defense). Eir takes 9 damage before Parry.

Both the Apprentice and the Master are engaged with Eir.
The Master now has Melee Defense 2 (and Ranged Defense 1).

Round 1:
PC
PC
NPC
PC
PC
PC
NPC
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Eir
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Re: EVENT D10: Defenders of the Republic

#102 Postby Eir » Fri Feb 15, 2019 10:17 am

Eir could feel something wrong with her lightsaber as she brought it up to parry the Master's blow, but it deflected some of the damage, as intended.


---
Parry for 3 Strain.
Strain: 3 of 13
Wounds: 6 of 12
Soak: 4
Defense: 0
Ouch.
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Silas Myles Pearson
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Re: EVENT D10: Defenders of the Republic

#103 Postby Silas Myles Pearson » Fri Feb 15, 2019 10:36 am

The Master was dangerous, but taking care of the apprentice would let them concentrate on the man. Rushing towards the masked man, his blade flashed out, scoring a deep wound.

Attacking with apprentice, adversary 1, gm/player destiny, boost from Eir: 2eP+2eA+1eB+2eC 2 successes, 2 advantage, 1 Despair
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8 dmg, breach. 1 advantage to crit, 1 advantage to boost next ally. Despair upgrades next ally attack.

Crit roll on apprentice +10 from previous crit: 1d100+10 26 discouraging wound, flip a destiny to light.


Manuever: move to short
2 strain: engage enemy
Action: attack
Wounds: 2/15
Strain: 4/14
Melee defense 2
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Re: EVENT D10: Defenders of the Republic

#104 Postby Faily » Fri Feb 15, 2019 10:39 am

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Silas' true strike was enough to end what Eir had begun and the Apprentice buckled under from the onslaught of the Jedi. "Augh... I hate... you!" he gasped as he fell down on his good knee - the other one had suffered a lightsaber to it.

----

Apprentice is down.

Round 1:
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PC
NPC
PC
PC
PC
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O'vala Aeser
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Re: EVENT D10: Defenders of the Republic

#105 Postby O'vala Aeser » Fri Feb 15, 2019 10:51 am

O'vala growled and ran in with her own swings. She wasn't able to land her own hit.

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D10 Stage 3 Lightsaber the Master, Destiny both sides, Adversary 2, Defense 2, Boost and Opposing Upgrade from Silas?: 3eP+1eA+3eC+2eS+1eB 1 failure, 2 advantage
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1 Advantage to Boost next ally. 1 to reduce Strain.

Wounds Taken: 0/13
Strain Taken: 4/14
Soak: 3
Defense: 0/0
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Re: EVENT D10: Defenders of the Republic

#106 Postby Ares Pax » Fri Feb 15, 2019 10:55 am

Ares followed O'vala, his saber seeking JUSTICE but found no purchase!

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Round 1: Ghosting Ares. Lightsabering the Sith Master. Boost from O'vala. Destiny both sides: 3eP+1eA+1eB+2eC+1eD+2eS 1 failure, 2 advantage
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1 Advantage Boosts next Player. 1 Advantage recovers 1 strain (1 suffered after double-maneuver).
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Re: EVENT D10: Defenders of the Republic

#107 Postby Faily » Fri Feb 15, 2019 10:56 am

Everyone but Byron is Engaged with the Master! Byron is at Short range.
Master is Adversary 2 and has Defense 1 + 1 from Guarded Stance Maneuver.

Round 2:
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PC
NPC
PC
PC
PC
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Byron Mik
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Re: EVENT D10: Defenders of the Republic

#108 Postby Byron Mik » Fri Feb 15, 2019 11:17 am

Byron rushed forward leaping over console right into the fray his green digital saber clashing with the Sith clashing with sparks… all of this briefly reminded him of his sister and one of her favorite songs… some Huttese gibberish but the words were ingrained in his brain all these years later even as he fought for his life.

He flipped backwards and grabbed the spare Apprentice’s lightsaber with one smooth motion, the crimson blade igniting as he landed on his feet.

He cracked a smile and recalled the refrain, even picturing the wiry Rodian as he spat rhymes, “Nowadays everybody wanna talk like they got something to say, But nothing comes out when they move their lips… Just a bunch of gibberish And motherkriffers act like they forgot about Deez..”

Strange what we remember as he launched at the Master and led with a flying knee and then kicked away her lightsaber landing and smirking with a nod holding green and crimson.

OOC: 3 Advantages total, 2 advantages for free maneuver to pick up the Apprentice lightsaber, 1 Advantage to recover strain; triumph used to disarm and move weapon to short range. Maneuver to Engage will flip Destiny if attacked.

Lightsaber vs. master - adversary 2 + Player Destiny + Ares Boost: 3eP+1eA+2eC+2eS+1eB 0 successes, 2 advantage, 1 Triumph
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Silas Myles Pearson
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Re: EVENT D10: Defenders of the Republic

#109 Postby Silas Myles Pearson » Fri Feb 15, 2019 11:27 am

Well, Silas had admit the lady knew how to dress, even if all the black and red made him want to sigh. Sure it wasn't the fashion sense of Farissa, but it wasn't bad.

Taking a moment to line up his attack he fell in a guarded stance. Though his flocking blade came up just short of breaching the masters defenses.

Manuever: guarded stance
2 strain: aim.
Action: attack
Attacking the mastery master! Player destiny, boost from aim. 2 defense on the lady: 2eP+2eA+1eB+2eC+2eS 0 successes, 1 advantage
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Miss, passing one boost to the next ally.

Wounds: 2/15
Strain: 6/14
Soak 6
Melee defense: 3
Will flip destiny to upgrade defense if attacked.
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Re: EVENT D10: Defenders of the Republic

#110 Postby Faily » Fri Feb 15, 2019 11:37 am

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"Tch!" the Master sneered haughtily at Byron's antics, and elegantly skirted past the jedi defenders with a flourish to recover her weapon. And with the same lightning speed, she bounced right back in with a twirling attack, robbing Byron of both his weapons.

"Surrender, and your deaths will be swift rather than glorious."

----

Round 2: Hawk Bat Swooping again. Setback from Guarded Stance. Player destiny: 3eP+1eA+3eF+2eC+1eS 3 advantage, 1 Triumph, 2 Light Side, 2 Dark Side
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Maneuver to Short, Maneuver to recover weapon. Action to Swoop. Incidental to engage Byron.
Destiny to flip the Light pips to Dark for a total of 4 Dark pips = 7 Advantages.
Triumph to Disarm Byron, 3 Advantages to Disarm him again.
2 Advantages to Boost her next roll.
2 Advantages to recover 2 Strain.

Round 2:
PC
PC
NPC
PC
PC
PC
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Re: EVENT D10: Defenders of the Republic

#111 Postby Eir » Fri Feb 15, 2019 11:50 am

All this swooping around was too fanciful for Eir's taste, she disliked the flashiness of it, compared to her own minimalist style. As the Sith dove for her lightsaber and swung in to attack once again, the half-arkanian knocked the weapon to the ground once more, "O'vala, grab it," she growled.


---
Maneuver Aim twice (2 Strain)
Attack:

[D10] FINAL FIGHT! Phase 3, Round 2 (Lightsaber, Soresu, Aim Twice, Silas Boost, Adversary 2, Defense 1, Damaged Saber): 2eP+2eA+2eB+2eC+2eS 3 successes, 3 advantage, 1 Triumph
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[D10] FINAL FIGHT! Phase 3, Round 2 (Forgotten Boost): 1eB 0 successes, 2 advantage
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9 Damage, Triumph to Disarm, 1 advantage to Crit, 2 Advantage to increase Crit +20, 2 Advantage to recover Strain.

[D10] FINAL FIGHT! Phase 3, Round 2 (Crit Master +20): 1d100+20 54
Fearsome Wound: Upgrade Presence and Willpower checks.

Strain: 3 of 13
Wounds: 6 of 12
Soak: 4
Defense: 0
Take that!
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Re: EVENT D10: Defenders of the Republic

#112 Postby Faily » Fri Feb 15, 2019 11:55 am

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"You insolent welp!" she shouted angrily as Eir smacked the weapon out of her hand after a vicious attack, which she had skillfully parried most of the brunt of.

---

Master Parries away 7 of the damage, reducing it to 2.

Round 2:
PC
PC
NPC
PC
PC
PC
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Re: EVENT D10: Defenders of the Republic

#113 Postby Ares Pax » Fri Feb 15, 2019 12:06 pm

Ares' soul burned with RIGHTEOUS FURY as he swung for the unarmed Sith, but he over-extended as she side-stepped away and fell flat on his face.


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Round 2: Ghosting Ares. Aiming twice.: 2eP+2eA+2eB+2eC+1eS 0 successes, 4 advantage, 1 Despair
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2 Advantages to Boost O'vala, 1 Advantage to Boost next roller, 1 Advantage to recover 1 Strain (2 strain suffered in total now). Despair trips Ares.
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Re: EVENT D10: Defenders of the Republic

#114 Postby O'vala Aeser » Fri Feb 15, 2019 12:23 pm

O'vala cartwheeled onto the saber, using one hand to stash her saber and the one that landed on the Sith's saber to take it. She ignited both sides and went for a rapid strike. Ultimately, her feint led to her swinging low for the shins, singing enough for a spinning thrust to the stomach. "Whatever victory you thought you claimed today won't be yours."

---

Maneuver: Stow lightsaber
Maneuver w/ 2 Strain: "Borrow" double-bladed lightsaber
Action: Attack!

D10 Stage 3 Round 2: Lightsaber, Adversary 2, Defense 2, Player Destiny, 2 Boost from Ares: 3eP+1eA+2eC+2eS+2eB 6 successes, 1 threat, 1 Triumph
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Base Damage 8 for 14 Damage with Breach 1. Triumph to trigger Breach to hit twice.
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Re: EVENT D10: Defenders of the Republic

#115 Postby Faily » Fri Feb 15, 2019 12:32 pm

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The master's eyes widened. "Im---possible..." she gasped, and her legs eventually collapsed beneath her, and she fell limply to the floor.

The sounds of combat could be faintly heard elsewhere in the temple, but it seemed to be subsiding. Was it over...?
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Re: EVENT D10: Defenders of the Republic

#116 Postby Byron Mik » Fri Feb 15, 2019 12:34 pm

Byron picked up his weapon and said, "Good night, sweet princess."
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Re: EVENT D10: Defenders of the Republic

#117 Postby Eir » Fri Feb 15, 2019 12:39 pm

Eir shot Byron a disbelieving, quizzical look, shutting off her damaged lightsaber and examining the hilt carefully.
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Re: EVENT D10: Defenders of the Republic

#118 Postby O'vala Aeser » Fri Feb 15, 2019 12:41 pm

O'vala dropped the double-bladed lightsaber onto the Sith's corpse. She had no reason to take it anymore. "I'm going to check on the others," she announced before running off to the rest of the temple. Of course, there was one particular person she was concerned about.
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Re: EVENT D10: Defenders of the Republic

#119 Postby Faily » Fri Feb 15, 2019 12:47 pm

There was a sense of hope. No sounds of cheer, but with the sounds of combat now gone, there was more like a silent serene cheer...

A serene feeling that beckoned them back into the real world as the vision faded and they were back in the crystal cave...
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